QuakeConsole.ManualInterpreter.MonoGame.WindowsDX
Metadata
Authors | Jaanus Varus |
---|---|
Copyrights | Copyright 2015 |
Description | Interpreter for executing manually defined commands. |
Owners | Jaanus Varus |
ProjectUrl | https://github.com/Discosultan/quake-console |
RequireLicenseAcceptance | False |
Tags | monogame console interpreter manual |
Dependencies | QuakeConsole.MonoGame.WindowsDX:0.1.6-alpha |
Title | Manual Interpreter for MonoGame Quake-style Console |
PackageSize | 13365 |
PackageHashAlgorithm | SHA512 |
PackageHash | CdezkftPvEpHO7pw7y5XT/B4br+PnOCqrAvmtC6c4T5qTBuuztX2eqDHXeFSGg1EXglVwFs7F/xFWZwMKSLXEA== |
DownloadCount | 000000 |
CreatedDate | 2015-10-02T16:12:36 |
Access
You can access data for this project using the tools and addresses described below.
NuGet (nuget.exe)
- Installing the package (HTTP Basic authentication):
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nuget install QuakeConsole.ManualInterpreter.MonoGame.WindowsDX -Source http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
- Installing the package (pre-authenticated):
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nuget install QuakeConsole.ManualInterpreter.MonoGame.WindowsDX -Source http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
NuGet (Package Manager Console)
- Installing the package (search all configured feeds):
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Install-Package QuakeConsole.ManualInterpreter.MonoGame.WindowsDX
- Installing the package (HTTP Basic authentication):
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Install-Package QuakeConsole.ManualInterpreter.MonoGame.WindowsDX -Source http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
- Installing the package (pre-authenticated):
-
Install-Package QuakeConsole.ManualInterpreter.MonoGame.WindowsDX -Source http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
- Uinstalling the package:
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Uninstall-Package QuakeConsole.ManualInterpreter.MonoGame.WindowsDX
OpenWrap
- Installing the package:
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o add-wrap QuakeConsole.ManualInterpreter.MonoGame.WindowsDX
- Uninstalling the package:
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o remove-wrap QuakeConsole.ManualInterpreter.MonoGame.WindowsDX
Versions
A version is snapshot of a project's source code. It does not need to follow the Major.Minor.Revision.Build numbering pattern. It can be an arbitrary string of text that identifies a release or a build, in particular including meaningful words like beta, RC or RTM.