Metadata >> NuGet >> SharpDX.DirectManipulation >> 3.0.0-beta01

3.0.0-beta01

Metadata

Authors Alexandre Mutel, Zachary Northrup
Copyrights Copyright (c) 2010-2014 Alexandre Mutel
Description Assembly providing DirectX - DirectManipulation low-latency touch input API.
IconUrl http://sharpdx.org/logo_100x100.png
LicenseUrl http://sharpdx.org/License.txt
Owners Alexandre Mutel
ProjectUrl http://sharpdx.org/
RequireLicenseAcceptance False
Tags SharpDX DirectX MDX DManip DirectManipulation Touch Input
Dependencies SharpDX:3.0.0-beta01
Title SharpDX.DirectManipulation
PackageSize 83558
PackageHashAlgorithm SHA512
PackageHash drk0kBiL5uQ0cRI1QB+mJ41jlks0xeholBuPquC+DrtaIDVFa/3dA2j5ThdnFMLStEvgVJK6v2pIyJl2ahTeLQ==
DownloadCount 000000
CreatedDate 2015-08-20T15:08:00

Access

You can access data for this version using the tools and addresses described below.

NuGet (nuget.exe)

Installing the package (HTTP Basic authentication):
nuget install SharpDX.DirectManipulation -Version 3.0.0-beta01 -Source     http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
Installing the package (pre-authenticated):
nuget install SharpDX.DirectManipulation -Version 3.0.0-beta01 -Source     http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
Deleting the package from the server (for each registered key):
nuget delete SharpDX.DirectManipulation 3.0.0-beta01 %key% -Source     http://nuget.gw.symbolsource.org/Public/NuGet

NuGet (Package Manager Console)

Installing the package (HTTP Basic authentication):
Install-Package SharpDX.DirectManipulation -Version 3.0.0-beta01 -Source     http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
Installing the package (pre-authenticated):
Install-Package SharpDX.DirectManipulation -Version 3.0.0-beta01 -Source     http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc

OpenWrap

Installing the package:
o add-wrap SharpDX.DirectManipulation -Version 3.0.0-beta01
Uninstalling the package:
o remove-wrap SharpDX.DirectManipulation

Compilations

A compilation is created for every set of binaries produced from a single unchanged set of sources in different compilation modes (Debug, Release), for different platforms (x86, x64) or targetting different frameworks.

Profile Mode Platform Related