Metadata >> NuGet >> SharpDX.Direct2D1 >> 3.0.0-alpha01

3.0.0-alpha01

Metadata

Authors Alexandre Mutel
Copyrights Copyright (c) 2010-2014 Alexandre Mutel
Description Assembly providing DirectX - Direct2D, DirectWrite and WIC managed API.
IconUrl http://sharpdx.org/logo_100x100.png
LicenseUrl http://sharpdx.org/License.txt
Owners Alexandre Mutel
ProjectUrl http://sharpdx.org/
RequireLicenseAcceptance False
Tags SharpDX DirectX Direct3D MDX 3D Direct2D D2D DirectWrite DWrite WIC
Dependencies SharpDX:3.0.0-alpha01|SharpDX.DXGI:3.0.0-alpha01
Title SharpDX.Direct2D1
PackageSize 1835261
PackageHashAlgorithm SHA512
PackageHash zpE+4ae5tNSkWqn7PPaFwcNbCD1Pj9KdWBm3SJEVu0L/JNYkgdUu5pyCntz3Fd+Ar9D0PLonYrpQp2tIWPVNyQ==
DownloadCount 000000
CreatedDate 2015-04-01T14:18:47

Access

You can access data for this version using the tools and addresses described below.

NuGet (nuget.exe)

Installing the package (HTTP Basic authentication):
nuget install SharpDX.Direct2D1 -Version 3.0.0-alpha01 -Source     http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
Installing the package (pre-authenticated):
nuget install SharpDX.Direct2D1 -Version 3.0.0-alpha01 -Source     http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
Deleting the package from the server (for each registered key):
nuget delete SharpDX.Direct2D1 3.0.0-alpha01 %key% -Source     http://nuget.gw.symbolsource.org/Public/NuGet

NuGet (Package Manager Console)

Installing the package (HTTP Basic authentication):
Install-Package SharpDX.Direct2D1 -Version 3.0.0-alpha01 -Source     http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
Installing the package (pre-authenticated):
Install-Package SharpDX.Direct2D1 -Version 3.0.0-alpha01 -Source     http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc

OpenWrap

Installing the package:
o add-wrap SharpDX.Direct2D1 -Version 3.0.0-alpha01
Uninstalling the package:
o remove-wrap SharpDX.Direct2D1

Compilations

A compilation is created for every set of binaries produced from a single unchanged set of sources in different compilation modes (Debug, Release), for different platforms (x86, x64) or targetting different frameworks.

Profile Mode Platform Related