1.3.1.0
Metadata
Authors | cap9, Yonom, ThyChief, Tunous, Decagon |
---|---|
Copyrights | MIT License |
Description | Helper library for game Everybody Edits for simulating player physics. |
LicenseUrl | https://github.com/cap9/EEPhysics/blob/master/LICENSE.txt |
Owners | cap9 |
ProjectUrl | https://github.com/cap9/EEPhysics |
ReleaseNotes | 1.3.1: Fixes for bot movement and other misc. errors. - 1.3.0: Bot can move with PhysicsPlayer.SetHorizontal, PhysicsPlayer.SetVertical and PhysicsPlayer.SpaceDown. To enable moving, initialize PhysicsWorld with PlayerIO connection parameter. |
RequireLicenseAcceptance | True |
Tags | EverybodyEdits |
Dependencies | PlayerIOClient-Signed:3.1.0 |
Title | EEPhysics |
PackageSize | 59084 |
PackageHashAlgorithm | SHA512 |
PackageHash | IrG4kk4vYuoNvoW478Nx9ZYl0JNpAtVlNCPKNUHpqXgWfbV1/b6J5xIAk7aressXYkaNe0LdujtcgUAtb89grA== |
DownloadCount | 000000 |
CreatedDate | 2015-08-14T21:34:36 |
Access
You can access data for this version using the tools and addresses described below.
NuGet (nuget.exe)
- Installing the package (HTTP Basic authentication):
-
nuget install EEPhysics -Version 1.3.1.0 -Source http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
- Installing the package (pre-authenticated):
-
nuget install EEPhysics -Version 1.3.1.0 -Source http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
- Deleting the package from the server (for each registered key):
-
nuget delete EEPhysics 1.3.1.0 %key% -Source http://nuget.gw.symbolsource.org/Public/NuGet
NuGet (Package Manager Console)
- Installing the package (HTTP Basic authentication):
-
Install-Package EEPhysics -Version 1.3.1.0 -Source http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
- Installing the package (pre-authenticated):
-
Install-Package EEPhysics -Version 1.3.1.0 -Source http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
OpenWrap
- Installing the package:
-
o add-wrap EEPhysics -Version 1.3.1.0
- Uninstalling the package:
-
o remove-wrap EEPhysics
Compilations
A compilation is created for every set of binaries produced from a single unchanged set of sources in different compilation modes (Debug, Release), for different platforms (x86, x64) or targetting different frameworks.
Profile | Mode | Platform | Related |
---|---|---|---|
AnyCPU | Release | .NETFramework,Version=v4.0,Profile=Client | Binaries |