Metadata >> NuGet >> EEPhysics >> 1.2.3.0

1.2.3.0

Metadata

Authors cap9, Yonom, ThyChief, Tunous, Decagon
Copyrights MIT License
Description Helper library for game Everybody Edits for simulating player physics.
LicenseUrl https://github.com/cap9/EEPhysics/blob/master/LICENSE.txt
Owners cap9
ProjectUrl https://github.com/cap9/EEPhysics
ReleaseNotes 1.2.3: Fixed worlddata loading. --- 1.2.0: Now supports effects and "fill" message. Fixes to switches and team door bug. DLL is now signed.
RequireLicenseAcceptance True
Tags EverybodyEdits
Dependencies PlayerIOClient-Signed:3.1.0
Title EEPhysics
PackageSize 52291
PackageHashAlgorithm SHA512
PackageHash Z12cRCQINVSuorCUkekmFX6vggrxqXj23zt0ZEICpDJ7pfTNMc3Hb9hgxBiz3GiA/2T/flBzxqz7PszQdJjTFQ==
DownloadCount 000000
CreatedDate 2015-05-03T11:31:54

Access

You can access data for this version using the tools and addresses described below.

NuGet (nuget.exe)

Installing the package (HTTP Basic authentication):
nuget install EEPhysics -Version 1.2.3.0 -Source     http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
Installing the package (pre-authenticated):
nuget install EEPhysics -Version 1.2.3.0 -Source     http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc
Deleting the package from the server (for each registered key):
nuget delete EEPhysics 1.2.3.0 %key% -Source     http://nuget.gw.symbolsource.org/Public/NuGet

NuGet (Package Manager Console)

Installing the package (HTTP Basic authentication):
Install-Package EEPhysics -Version 1.2.3.0 -Source     http://nuget.gw.symbolsource.org/Public/NuGet/FeedService.mvc
Installing the package (pre-authenticated):
Install-Package EEPhysics -Version 1.2.3.0 -Source     http://nuget.gw.symbolsource.org/Public/%login%/%key%/NuGet/FeedService.mvc

OpenWrap

Installing the package:
o add-wrap EEPhysics -Version 1.2.3.0
Uninstalling the package:
o remove-wrap EEPhysics

Compilations

A compilation is created for every set of binaries produced from a single unchanged set of sources in different compilation modes (Debug, Release), for different platforms (x86, x64) or targetting different frameworks.

Profile Mode Platform Related
AnyCPU Release .NETFramework,Version=v4.0,Profile=Client Binaries